Mass Effect takes players on a trip through space, and they get to visit several planets along the way.
Mass Effect, a popular series by Bioware, has been enthralling gamers for years with its interesting stories, unique characters, and beautiful alien scenery. These worlds give us a tantalizing look into a future where humanity’s unstoppable spirit has no limits.
Each world is a perfect blend of awe-inspiring settings, important story elements, and unforgettable interactions. From busy cities to empty lands, these fascinating planets hide secrets that can be heard all over the space. It’s time for Shepard and his team to figure out what’s going on out there in space. In the Mass Effect series, these are the best worlds you can visit.
Havarl — Mass Effect Andromeda
In Mass Effect, Havarl is the place where the Angara came from. Andromeda used to be a beautiful and hopeful “golden world,” but Havarl has changed in a strange way. Its surface is now mostly covered by huge gardens that grow in strange ways and show how the plants have mutated and changed in weird ways. Because of these troubling changes, the plants are no longer safe to eat.
The xenophobic Roekaar use Havarl as a sign of a place to fight.When you look into Havarl’s mysteries, you find out about its complicated history and environmental changes, which are linked to the fate of the brave explorers and the Angara’s fight for life. A mysterious planet with thick woods that hide deep secrets.
2181 Despoina — Mass Effect 3
In a part of space that hasn’t been explored yet, there is a world called 2181 Despoina. It has recently caught the attention of human space probes. This mysterious planet hasn’t been visited yet, but it has a liquid water ocean and a nitrogen-oxygen atmosphere, which makes it a good place for photosynthesis to happen.
2181: The memorable Leviathan DLC shows how important Despoina is when Shepard and his team go into its underwater depths to face off against the powerful Leviathans. Commander Shepard finds out the scary truth about the Leviathans by talking to these almost Lovecraftian beasts. With its beautiful underwater scenery and the disturbing presence of the Leviathans, 2181 Despoina promises to be an amazing journey through the water. Which is not only set in a very different kind of world than what has been seen before in the series, but also has important story elements about how the reapers came to be.
Sur’Kesh — Mass Effect 3
The woods on Sur’Kesh, where the Salarians live, are beautiful but dangerous, just like the jungles on Earth. After early problems with pollution, the Salarians turned to social solutions for a healthy community. Far from dark space, Sur’Kesh avoids an invasion by the Reapers, but she is ready for strikes. It has a humid temperature and lots of green plants, which make for a beautiful landscape.
Commander Shepard’s goal was to find the female krogans who knew how to cure genophage. The krogans wanted this information in exchange for their help in the war. Join Sur’Kesh’s journey and learn about how the beautiful landscapes, rich biodiversity, and strong salarians all work together. Shepard’s mission on Sur’Kesh is tense and full of action, as their meeting on the planet goes wrong and leads to a full-scale attack on the center of salarian science.
Bekenstein — Mass Effect 2
Bekenstein, Earth’s manufacturing base off-planet, became a center for luxury items and wealth very quickly. People call it “the humans’ Illium,” and it’s the perfect example of wealth and class, with the rich showing off their money while the poor don’t talk about it. The high number of millionaires and billionaires per person on Bekenstein shows how well it does as a trading world. Underneath all the glitz, though, the world is struggling with high suicide rates and inflation.
In Mass Effect 2, join Kasumi Goto on Bekenstein as she tries to get justice and get back a stolen brain implant. Shepard joins Kasumi’s quest to win her loyalty. The quest requires a lot of puzzle solving and charm from Shepard, who must use their skills and wits to break into a vault during a fancy party attended by the planet’s elite.
Feros — Mass Effect 1
Feros is a world in the Attican Beta cluster that has a lot of spooky Prothean ruins spread out over a large area. Two-thirds of the surface that people can live on is covered by the mysterious remains of a long-gone society. But Feros isn’t like any other paradise. It has a dusty environment that makes it hard to explore the land, and there is a lot of big stuff all over the land that makes it hard to move around.
Even with all of these problems, the hardy ExoGeni Corporation built a pioneering colony on Feros, relying on intact skyscrapers and Prothean aqueducts to keep the people there alive. The goal of this big project was to find out what secrets the ancient ruins held, even though looters had already spent a lot of time looking through them. But Feros isn’t out of danger. The geth, a group of artificial beings, attacked the people of a planet in a brutal way. Their leader, the mysterious Saren, is looking for the Thorian, a parasite plant creature that has caught the people of Zhu’s Hope colony by surprise. When you first get close to the colony, it has a strange feeling that only gets worse over time, like something is wrong with the people who live there. This makes it one of the most interesting tasks to date.
Rannoch — Mass Effect 3
Rannoch is a planet in the Tikkun system. It is a dry world with few seas and a lot of deserts. The name “Rannoch,” which means “walled garden,” shows how important plants were to the ancient Quarians. There are many geth space stations in orbit around Rannoch. These stations protect a planet where the quarians used to live.The quarians left Rannoch behind because their made-up things drove them away. Surprisingly, the geth now take care of the planet by repairing its ecosystem, taking care of old buildings, and farming small plots of land.
The unique environment of Rannoch depends on animals and plants that work together to pollinate each other. Even though this is a key part of quarian biology, it made it hard for them to settle on other worlds after they were sent away. Reclaiming Rannoch from the geth is both a culture and a biological need for the quarians. It is a quest to find their lost heritage. One of the biggest and most interesting pieces of lore in the series is about the Quarians and their quest to return to their homeworld and leave their patched fleet for good. This is all because of what this shared planet has to offer its different people.
Ilos — Mass Effect 1
Ilos used to be a lush world with beautiful towns, but now it is a sign of how the reapers have destroyed the world. Its surface is now rusty, which is a big change from when it was green and beautiful. Wildfires that burn on the dark side are caused by more oxygen in the air. Ilos is a planet that no one knows much about except what they’ve heard from other people and what they’ve read in Prothean ruins.
Ilos is in the faraway Terminus Systems, and the only way to get there is through the legendary Mu Relay, which was lost when a supernova moved it 4,000 years ago. Even though people keep trying to learn more about Ilos, the dangerous trip through hostile territory and unknown systems remains a difficult task. Shepard has to get back to the Citadel in the Mako before time runs out. The drive through Ilos’ lost ruins is one of the best and most exciting parts of Drive Mad.
Virmire — Mass Effect 1
Virmire is in the Attican Traverse. Its lush scenery and wild appeal make it a good place for carbon-based species to live. Its equatorial belt is a wet, tropical paradise made possible by the planet’s large oceans and strategic orbit. Hopes for settlement are shattered by the fact that the nearby Terminus Systems are full of political turmoil and constant pirate attacks. The Citadel has tried to negotiate with criminal gangs and power-hungry dictators many times, but each time they have failed because of internal problems. Unfortunately, the Citadel now thinks that Virmire can’t be colonized without a big change in politics.
Since the powers of Terminus don’t have the means to make a permanent home, they steal more than they make. The fact that Virmire likes to take advantage of other worlds keeps them from reaching their full potential. But urgent distress signs from a salarian reconnaissance team on Virmire, which had important information about the notorious Saren, have made the Council worried. Their life is in danger, and what they know could change the whole galaxy. In Virmire, we meet Sovereign for the first time and have to decide whether Ashley or Kaiden should die. These are two of the best parts of the series. The dark and painful parts of the series really stand out against the world that looks like a paradise.
Illium — Mass Effect 2
As a trade hub between the Asari Republics and the Terminus Systems, Illium does very well. It gives a safe place for deals that get around Council rules about space. Even though Illium is not truly an Asari planet, it is run by Asari corporations. In some places, people live in tall arcology skyscrapers that protect them from the scorching heat of the world.
Even though it has a dark side with unfair work practices and legalized vices. Illium draws people in with its glamour, luxury, and almost total monitoring, which keeps everyone safe. People with money and fame go to Illium, and the city, Nos Astra, is filled with grand estates. The only problem is the complicated system, which is put up with because it keeps people safe. In the middle of Illium’s self-centeredness, the media enjoys its pride by showing lists of the “sexiest CEOs” and “ten richest residents” that show off the region’s wealth.
Tuchanka — Mass Effect 2 & Mass Effect 3
Tuchanka, a world that has been ruined by nuclear war and is now empty, is where the krogan live.It used to be a healthy ecosystem where people fought hard, but now it is in ruins. Extreme weather, deadly diseases, and animals that eat other animals make it hard for the krogan to stay alive. After the krogan found out about atomic power, their world went through a nuclear winter that killed off most of its people.
Once the salarians made the genophage, a deadly biological weapon that has kept the krogan population in check, Tuchanka stayed a barren wasteland. This is a reminder of the krogan’s troubled past and their fight to stay alive.